You don't have to know how the top six bets work to make them. But you'll certainly want to know how they win and lose just for the sake of understanding craps.
Here's a closer look at what you must know about pass line, don't pass line, come, don't come, Place 6, and Place 8.
The basic bets in craps are the pass and don't pass bets. The pass bet pays off at even money when the dice win. The don't pass bet pays off even money (or pushes) when the dice lose. The only time it's a push is when a 12 is rolled on the come out roll. Craps is the most exciting game offered in a casino. It is also the fastest game and one of the best games for winning money. Each throw of the dice offers another chance to win money, and the payoffs are made continuously. Because the game moves so quickly, craps offers the chance of winning huge sums of money in a short time period. 1) Wait until the shooter establishes a point before placing your bets. 2) Once the point is determined, place $6.00 (two units) on both the 6 and 8 (For a total wager of $12.00). 3) After a single hit, ask the Dealer to go down one unit on both the 6 & 8. How to win at craps by playing with the casinos money ASAP Any money won is technically yours. But walking away with the same money you came with puts you ahead of a huge percentage of gamblers. When you win money at craps, use the profits to increase bets, add additional bets, etc. A player designated the shooter then flings the dice to the opposite wall of the table. If the come-out roll is 7 or 11, Pass bets win and Don't Pass bets lose. If the come-out roll is 2, 3, or 12, that's craps, and Pass bets lose. Don't Pass bets win on 2 or 3, but 12 is 'barred'; Don't Pass bets neither win nor lose if the come-out roll is 12.
The pass line bet is made on the 'come out' roll, or the first roll by a new shooter. This wager wins if a 7 or 11 is tossed on the come out, and it loses when a 2, 3, or 12 is rolled.
Any other number (4, 5, 6, 8, 9, 10) establishes a point. Pass line bettors want the point number to be rolled before a 7 in order to win.
Hot cold games. Pass line pays 1:1, and it has 251:244 odds of winning.
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The don't pass line bet is made on the come out roll. It wins when a 2 or 3 is tossed on the come out, loses when a 7 or 11 is rolled, and pushes when a 12 is rolled.
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Any other number becomes the point. Don't pass line bettors need a 7 to be rolled before the point to win.
Don't pass line pays 1:1 for a win and features 976:949 true odds.
The come bet has the same rules as pass line with regard to how it wins and loses. The only difference is that you can't make a come wager until a point has been established.
Your come out roll becomes the shooter's first roll after the point has been determined.
You win with a 2 or 3 on the come out, and lose with a 2, 3, or 12. When a point is established, you need the point number to be rolled before a 7.
A don't come bet has the same rules as don't pass line. But like the come bet, you can only place this wager after a point is established.
You win with a 2 or 3 on the come out, lose with a 7 or 11, and push with a 12. During the point rolls, you need a 7 to come up before the point number.
Place 6 and Place 8 are the two best prop bets in craps.
With Place 6, you need a 6 to be rolled before a 7 to win this bet. Place 6 pays 7:6 and has 6:5 true odds.
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The don't pass line bet is made on the come out roll. It wins when a 2 or 3 is tossed on the come out, loses when a 7 or 11 is rolled, and pushes when a 12 is rolled.
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Any other number becomes the point. Don't pass line bettors need a 7 to be rolled before the point to win.
Don't pass line pays 1:1 for a win and features 976:949 true odds.
The come bet has the same rules as pass line with regard to how it wins and loses. The only difference is that you can't make a come wager until a point has been established.
Your come out roll becomes the shooter's first roll after the point has been determined.
You win with a 2 or 3 on the come out, and lose with a 2, 3, or 12. When a point is established, you need the point number to be rolled before a 7.
A don't come bet has the same rules as don't pass line. But like the come bet, you can only place this wager after a point is established.
You win with a 2 or 3 on the come out, lose with a 7 or 11, and push with a 12. During the point rolls, you need a 7 to come up before the point number.
Place 6 and Place 8 are the two best prop bets in craps.
With Place 6, you need a 6 to be rolled before a 7 to win this bet. Place 6 pays 7:6 and has 6:5 true odds.
With Place 8, you need an 8 to be rolled before a 7. Place 8 is just like Place 6 in that it pays 7:6 for a win and has 6:5 true odds.
Don't pass line and don't come bets have the lowest house edges at 1.36%. This means that you should theoretically make these wagers every time because they give you the best chance to win.
Interestingly enough, though, many players instead make pass line and come bets in land-based casinos. But why?
Players traditionally like pass line and come wagers because they're betting with the shooter. In contrast, don't pass line and don't come bets see you rooting for the shooter to lose.
Many craps players like following tradition because it creates a team-like atmosphere. And this camaraderie adds something to the game because players cheer together when their pass line betswin.
Of course, nothing is stopping you from making don't bets. And other players won't be waiting in the parking lot for you afterward if you do.
But I personally think that it's worth sacrificing the extra 0.05% on the house edge in order to experience the camaraderie.
The one time that you do want to make don't pass line and don't come wagers, though, is when you're playing online. You're not at the table with anybody else in an online game, and it does nogood to make pass line and come bets, since they have a slightly higher house edge.